UX ResearchUX Design3D DesignAboutLinkedInResume

As a member of the Digital Design Lab Team at Chute Gerdeman, I played a vital role in enhancing the client experience by rigorously evaluating creative ideas, visualizing client spaces prior to construction, and validating concepts at an early stage.

My responsibilities included creating 3D models in 3D Studio Max for polygon modeling, rendering photometric lighting using VRay, and employing post-production software like Photoshop to produce digital visualizations that effectively communicated design intent. I consistently delivered high-quality 3D models, renderings, and digital visualizations within tight deadlines and actively contributed insights during team meetings to support project improvements.

Through this experience, I strengthened my technical expertise in 3D modeling, realistic lighting, rendering, and post-production software such as Adobe Creative Suite. My attention to detail, coupled with strong organizational and time-management skills, proved invaluable in managing tasks involving 3D Studio Max, VRay, Adobe Creative Suite, and realistic lighting and rendering.